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SWAMP SERVERS

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September 16 @ 09:57pm Posted by PYROTEKNIK in #announcements - 191 comments

Minor server update - Skeletons:

CHANGES:

•Skeleton Friday has been heavily reworked to be less disruptive, and a lot less "spammy". Lower limit of skeletons, spread out better. Can no longer spawn in private theaters, Can no longer target players in protected private theaters. Can't bury themselves in minigolf. Hordes no longer bring every skeleton on the map to spawn(like 100?) It picks 10-20 random ones

•Skeleton Friday is now only skeleton Friday during October AND Halloween. Also on every Friday the 13th.

•Skeletons will despawn from an area if nothing happens there for a while, so they can respawn somewhere else. This should help them get less clustered into empty parts of the map.

•Skeletons now appear on the surface every night, 12AM-3AM. They'll avoid indoor areas, except the lobby. Skeletons may roam to areas near the cavern entrance during the day.

•Skeleton AI has been given new rules on where they can attack and where they spawn. Skeletons can only hide underground in "home areas", but can attack players into certain other areas.

Skeleton Territory: Caverns, Maze, Presidential Crypt
PLUS DURING NIGHT: Graveyard, The Pit, Outside, Muck Island

Skeleton Attack Zones: Muck Island, Sneed's Feed and Seed
PLUS DURING NIGHT: Outside, Entrance, Lobby

Future Plans: •Fishing will be getting an update that will significantly expand its mechanics, including:

  •The ability to select bait with different effects. Or no bait if you're just jk'ing about fishing.
  •Mutated super fish.
  •Magnet Fishing
  •Fish ranking and pricing has been rebalanced, and easier to influence via gameplay.
  •Cheaper price for the rod, but each cast will cost points via bait. Expands gameplay and limits griefing.

(like 80-90% done)!

•Map Additions

  -Greenscreens
  -(Throw me some suggestions?)

•Newports •Beer •Drones •🍈 🐈‍⬛ 🐌 ❓ If you experience any issues, please let us know in #bug-reports .

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September 15 @ 12:39am Posted by PYROTEKNIK in #announcements - 86 comments

https://tenor.com/view/twin-towers-cozy-glow-gif-6108560835650588042

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September 11 @ 07:12pm Posted by =MoonShard= in #announcements - 1 comments

RIP Charlie Kirk. A true American patriot. 🇺🇸 <:trumpsad:964332703719784448>

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September 10 @ 09:34pm Posted by GoosyBoosy in #announcements - 4 comments

does this mean i'm allowed to announce things now? 😳

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September 5 @ 11:25pm Posted by PYROTEKNIK in #announcements - 17 comments

Stepping down

Hey everyone, just letting you know that I'm stepping down from Swamp. I'm leaving on good terms with staff; it's simply time for me to move on.

I've already gone over everything with @PYROTEKNIK, who will be your new primary point of contact for feature requests, bug reports, etc. Obviously, please continue to use the relevant forums whenever possible so the team can keep track of things.

For the server going offline or issues like that, please let @Joker Gaming and/or @Horatio know.

For those of you that have expressed your appreciation for the work I've been involved in in the time I've been here, thank you, I appreciate you!

I wish Swamp and all of you the best. See you around!

- Winter

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September 3 @ 06:08pm Posted by WinterPhoenix in #announcements - 27 comments

I can't believe I missed this announcement by 2 weeks. 8/11 marked the 7th anniversary of the death of a legend, Terry Davis. Creator of TempleOS. Pour one out for him.

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August 26 @ 09:57pm Posted by Horatio in #announcements - 0 comments

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August 15 @ 04:30pm Posted by PYROTEKNIK in #announcements - 3 comments

GModCEFCodecFix is now GModPatchTool! (Stable Release + Debug Symbols + State of Cinema/CEF)

https://www.solsticegamestudios.com/forums/threads/gmodcefcodecfix-is-now-gmodpatchtool-stable-release-debug-symbols-state-of-cinema-cef.1511/

⚠️ Important

This is a breaking change with the old GModCEFCodecFix tool.

The old tool is no longer functional and you will need to update to the new GModPatchTool to continue applying the patches. Trying to use the old tool will only result in a warning telling you you need to update, followed by a 404 error.

If you run into any issues using the new tool, please let SGS know!

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August 11 @ 04:21pm Posted by WinterPhoenix in #announcements - 0 comments

Fishing is here!

  1. Get a Fishing Pole from Shop > Toys
  2. Look for splashes in the water ("hotspots")
  3. Cast your bobber into the hotspots, and hold Right Click to reel in slack
  4. When you get a nibble, MASH LEFT CLICK to reel it in!
  5. Recycle/Sell your Fish in the Auction house, or use it as decoration like props!

6 types of Fish, ranging from 200 to 5,000 Points base value, multiplied by Stats and Rating!

Rare/high rating/good stats fish = LOTS of Points!

@PYROTEKNIK made the vast majority of this new feature, so please give him your thanks!

We are also continually tweaking it, so please let us know if you have any feedback/run into any issues!

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July 29 @ 09:18pm Posted by WinterPhoenix in #announcements - 98 comments

Server rules
  1. Absolutely no pedophiles
  2. No edgelords/basement nazis
  3. No hackers/e-gangsters
  4. No excess toxicity - chill out
Full rules
Want DOUBLE POINTS?
For even more points, add swamp.sv to your Steam name for 10,000 per day upon login!
Thought of the day (for loading screen)
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Recent updates
1 week ago: Undocumented changes
1 week ago: Misc Debug Removal / Dev Server Error Mitigation
1 week ago: Skeleton Reworks

-Every day from midnight to 3am, skeletons become able to spawn in key areas outside.
-Skeletons will spawn all over the map on new schedule: Each Friday of October and Halloween, plus ANY Friday the 13th.
-Skeleton active areas changed
-Max skeletons is capped to 50 during event, normally 20
-Skeletons won't enter a protected private theater. Cannot spawn in private theaters.
-Skeletons will die off after spending a minute in an area with no accessible targets. This allows them to be placed somewhere else.
-Hordes are capped to 10-20 rather than every skeleton on the map.
7 weeks ago: Undocumented changes
7 weeks ago: SQL: IFNULL fallback to 1 for refresh if there are no users in the DB
7 weeks ago: Print on sql connection failure
7 weeks ago: Create CODEOWNERS
7 weeks ago: Remove WinterPhoenix from CODEOWNERS
7 weeks ago: Add sh_fishing.lua to restricted
8 weeks ago: Undocumented changes
8 weeks ago: Fishing: More tweaking to value/spawning (#41)

* Reverted value calculation to pre-nerf value.

Spawning nerfs seem to have been adequate.

* Update sv_fishing.lua

this should also be good enough. sorry

* Update sh_3_construction.lua

tweaked rating multiplier
8 weeks ago: Undocumented changes
8 weeks ago: Update sv_fishing.lua
8 weeks ago: Fishing: Reduce hotspots and fish spawn frequency some
8 weeks ago: Joker asked me to nerf things a bit.
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